Science fiction is becoming fact as Augmented and Virtual Reality (AR/VR) enters our daily lives.
Manufacturing and healthcare are two vertical industries that have made significant headway in applying AR/VR technologies into their day-to-day work process.
Hampleton's latest AR/VR report focuses on recent developments across major industries, companies and sub-sectors.
AR/VR report just released
Where are the biggest deals happening in the world? Where should you concentrate your efforts to build buyers or disruptive businesses that could help transform your company?
A definitive list of the top acquirers: what does this tell us about the direction of the sector and how could this affect your company's M&A.
How much is your company worth? What should you be paying for your next M&A transaction? Get the essential overview on deal values.
Top Buyers in the Report
Why has a new urgency returned to AR/VR?
"Since AR/VR has its technical roots in the gaming industry it was foreseeable that it would get more social (in addition to the very successful multiplayer games). Rather than one person entering a virtual world, consumers can now share virtual experiences, addressing previous apprehension to the market.
Whilst AR/VR was predominantly used to support sales and marketing, more and more effort now flows towards AR/VR in supporting industry and manufacturing processes. Progress is slower than the optimists had hoped, yet it seems to be stronger and more sustainable than the pessimists predicted."